De Sterrenloper

‘De Sterrenloper’ is a school project where me and my group had to design a theater play for a client. The project had to contain at least one XR element. We eventually decided to make this a VR project.

The story of ‘De Sterrenloper’ is about Larry. He is a ‘sterrenwachter’ (star guardian), and he researches the concept of time. When guests come by, they are the first to come after a long time. He gives them a tour at ‘Het huis van de Sterren’ (The House of the Stars), his research facility. Unexpectedly the last star begins to fall into the hourglass. What does this mean and could this be bad? Only time could tell.

Our project group consisted of five members, Wessel Roelofse (Developer), Fanaar Rashid (Designer), Twan Reinders (Concept & VFX artist), Ely Diop (Concept & 3D artist) and me (3D artist). During the project I mainly focused on the environment and creating assets. Throughout the making process I used tools like Blender, Clip Studio Paint, Procreate and Unity.


I had the responsibility of modeling and texturing ‘De Sterrenloper’. First I made the mesh in Blender. Then I textured it with a combination of Blender and Clip Studio Paint. Finally, I exported this to Unity and created a shader using shader graph.

Concept Art made by Twan Reijnders

Sterrenloper 3D model

Concept Art made by Twan Reijnders

Pillar 3D model

Inside wall

Outside Wall

Lever 3D model

Floor Texture

Ceiling Texture

In Unity Game Engine