Project Junkyard

Project Junkyard was a project I worked on with some people from school. It is a isometric turnbased rpg. The main character of this game comes from the Junkyard, a rejected place which is no longer connected to The Eternal City. He wants more than just life in the Junkyard and goes on an adventure to find a way out.
During this project I was busy making the background and various props for the environment.
When creating the background I mainly took inspiration from Japanese rural architecture. First I made sketches on paper.

Then I moved on to pixel art. I used the program Aseprite. This was the first time I worked with pixel art.

Final Result

When making the various props I used programs such as Maya and BlockBench. I first made the 3D model in Maya and later imported it into BlockBench to give it a texture.

Tram 3D model

Dumpster 3D model

Electricity pole 3D model

Big box 3D model

Small box 3D model

Finally, I had made several 3D models that have a metal texture to look more like 'junk' in the Junkyard. I again made the models in Maya and I made the texture in Aseprite.

Metal texture

The texture on the models